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Introduction to Memory Management

Space v. Time Multiplexing

Time multiplexing: sharing a resource by dividing up access to it over time.
  • Example: CPU scheduling on a single-core system.

  • Example: Room scheduling using temporal scheduling.

  • Example: Car share programs.

Space multiplexing: sharing a resource by dividing it into smaller pieces.
  • Example: CPU scheduling on a multi-core system. Low granularity.

  • Example: memory management. High granularity.

  • Example: splitting up a cake.

Clarification: Memory Allocation

Memory allocation happens in several steps:
  1. A process requests large chunks of memory from the OS kernel…​

  2. …​and then divides available memory up using a process-level allocation library (such as malloc).

  • You’re probably more familiar with the second step, but we’re going to focus on the first. (Although allocators are fascinating and still an area of active research…​)

Direct Physical Memory Multiplexing

  • Why not just divide physical memory between processes?

physical 1
physical 2
physical 3
physical 4
physical 5
physical 6
physical 7
physical 8

Direct Multiplexing: Problems

  • Limited to the amount of physical memory on the machine.

  • What happens if processes request memory that they do not use?

Direct Physical Memory Multiplexing

  • Why not just divide physical memory between processes?

physical 8
physical 9
physical 10
physical 11
physical 12

Direct Multiplexing: Problems

  • Limited to the amount of physical memory on the machine.

  • Potentially discontiguous allocations.

    • Complicates process memory layout.

  • Potential for fragmentation to reduce allocation efficiency.

Process Memory Layout

How do processes know where their code and data is located?

int data[128];
...
data[5] = 8; // Where the heck is data[5]?
...
result = foo(data[5]); // Where the heck is foo?

Fragmentation

Fragmentation: when a request for contiguous memory fails despite the fact that there is enough unused memory available (on the system).

  • Internal fragmentation: unused memory is inside existing allocations.

  • External fragmentation: unused memory is between existing allocations.

  • Note that it is not always feasible to split data structures across multiple pieces of discontiguous memory:

int data[10240]; // I had better be contiguous.

Direct Multiplexing: Problems

  • Limited to the amount of physical memory on the machine.

  • Potentially discontiguous allocations.

  • Potential for fragmentation to reduce allocation efficiency.

  • Can I enforce my allocations?

    • Not without checking every memory access. Way too slow, but hardware could help…​

  • Can I safely reclaim unused memory?

    • Leads to increased discontiguity and suffers from the same enforcement problem.

Memory Multiplexing Requirements

  • Grant: the kernel should be able to allocate memory to processes statically (at startup) and dynamically (as needed).

  • Enforce: the kernel should be able to enforce memory allocations efficiently.

  • Reclaim: the kernel should be able to repurpose unused memory without destroying its contents.

  • Revoke: the kernel should be able to stop a process from using memory that it was previously allocated.

Comparison to CPU

  • Grant: schedule a thread via a context switch.

  • Enforce: interrupt a thread using a timer interrupt.

  • Reclaim: this is new.

  • Revoke: deschedule a thread via a context switch.

Address Spaces: The Memory Management Abstraction

We provide every process with an identical view of memory that makes it appear:

  • plentiful, contiguous, uniform, and private.

addressspace 1
Figure 2. The Address Space
addressspace 2
Figure 3. The Address Space
addressspace 3
Figure 4. The Address Space
addressspace 4
Figure 5. The Address Space
addressspace 5
Figure 6. The Address Space

Address Spaces: Layout

The uniformity of address spaces simplifies process layout:

  • "I always put my code and static variables at 0x10000."

  • "My heap always starts at 0x20000000 and grows up."

  • "My stack always starts at 0xFFFFFFFF and grows down."

layout 1
layout 2
layout 3
layout 4

Convention

  • Process layout is specified by the Executable and Linker Format (ELF) file. (Remember ELF?)

  • Some layout is the function of convention.

  • Example: why not load the code at 0x0?

    • To catch possibly the most common programmer error: NULL pointer problems!

    • Leaving a large portion of the process address space starting at 0x0 empty allows the kernel to catch these errors, including offsets against NULL caused by NULL structures:

struct bar * foo = NULL;
foo->bar = 10;

Created 2/17/2017
Updated 9/18/2020
Commit 4eceaab // History // View
Built 3/1/2016 @ 19:00 EDT